Die or Beat Big Pharma
Project Type
School Project
Project Progress
Finished
Technology
Game Maker 2 GML
Team Size
4
Die or Beat Big Pharma was a project I worked on for my undergraduate Alternative Game Development class, where the main goal was to make a game with an alternative value. The game focus on how big pharma influences the price on insulin, where our protagonist is a diabetic man that has to keep his blood sugar in check while making his way to the top of a company to confront the boss! Our team consisted of 4 Engineers, so our approach with the alternative message was to make it through a fun platformer with cool mechanics to play into our strengths as programmers who can develop these mechanics. I worked on this game as an Engineer, designer, and a producer
Features
Movement
+I made the movement system for the game. The game being a platformer movement had to be precise and flexible. The system has some fun features which were fun to explore such as holding the jump button makes you hover more in the air, an input buffer, "coyote time" which gives the player a few milliseconds to jump after falling off a ledge, and I added knockback to turrets
Pickups
+I made the pickups for the game, where the different types of pickups give the player a different resource affects the player's balance. There are different types of pickups in the game such as:
Cash - Gives the player the currency needed to buy insulin shots, which lowers the blood sugar level and lowers it over time
Donuts - Increases the player blood sugar level and keeps increasing over time
Juice Box - Increases the player's blood sugar level a little bit
Animation State
+I made an animation state system for the game, where it changes the animation playing depending on the action of the player (idle, movement, jumping)